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Luxor Evolved has multiple different types of stages: classic, survival, bonus, secret, and boss. The graphics of Evolved are reminiscent of the vector graphics commonly used in video games of the late 70s and early 80s. Upon unlocking a super powerup, emblems which correspond to that powerup will periodically appear and will fill up a meter corresponding to that powerup, activating it automatically when the meter is topped off. Among the powerups are "super powerups" which the player will unlock after beating the first, third, and sixth bosses. The powerups are unlocked and upgraded by earning enough score or in some cases, beating a boss. Rather than resetting the stage if the player loses a life, the chain(s) of marbles are reversed, leaving some remaining losing a life on a survival stage ends the stage immediately. The gameplay is faster paced than in previous installments. Luxor Evolved introduces gameplay and style which is a notable departure from the series' norm. If any marble completely enters a pyramid, the player loses a life. The player is tasked with destroying the marbles, using a marble-launching "winged scarab" that moves across the bottom of the screen, by matching a chain of 3 or more of the same color, or by using various powerups, which are dispensed randomly when the marbles are destroyed.
#LUXOR EVOLVED HOW TO BEAT BOSS SERIES#
Typical of the Luxor series, each stage faces the player with a series of scarabs pushing a line of marbles along a path toward an open pyramid. The objective of Luxor Evolved is similar to other marble-popping matching games such as PopCap Games' Zuma.
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